While such feature might come (akin to bullet-time) I would prefer a situation when this is not needed in the early phase. Currently the workshop charges are supplementing resource buffering.ģ) Semi-pause to manage combat. Will add a buffering feature at some point but it won't be a core feature (probably a Hero ability as part of 'Industry build'). So even Buffs like you describe are planned (details not yet decided and will be challenging to balance)Ģ) Storing resources was a big question at the beginning of the development, but after several experiments i discarded the idea and replaced it with 'Civ' approach. But generally a number of such features will be in the game in the future as the Risk% is one of central features. Obviously it might lead to 'fun' when you have to turn it off. So to answer one by one:ġ) Counter % - it's actually 'there' in the form of Authoritarian leader (green round hero) toggle skill - this lets you 'police-state the hell out of your pops' with flat % of risk decrease. Other than that, the end of the demo got better and better and it was a lot of fun managing the building abilities with the ressources given etc. I think I had a too big population (close to 2000) and couldn't counter the production into positives. Something like that.Īnd lastly, I was a bit confused on why I had negative wheat production towards the end almost permanently. And either use it also periodically on the next building selected or make a new button to use all of the materials on the selected building. Maybe a semi-pause function where you can still toggle building and switch stuff while the game is on hold?Īlso, maybe some storage system that stores resources that are gathered but no building that uses it is selected. Then again, managing your stuff when a crisis begins. I small defensive % buff that protects one from another crisis building up atm maybe? Like a counter %. Sometimes it was a bit overwhelming to have one crisis after another, maybe there is some better way to balance that without creating some cheese mechanic. Hey, I just fully finished the demo and have some more possible feedback. Actual date will be announced eventually as the development is closer to the finish-line (there's still a lot to do). Later on (hopefully before everyone lock themselves up in their cellar with Diablo IV) i will upgrade the Playtest version to cover full game scope with entire tech tree (6 eras) and incrementally expand.īefore anyone asks: Early Access Release date is planned to August. I assume this Playtest will be open with no capacity limit for 2-4 weeks but that might change based on the feedback/bugs this generates. It's not a beta-version per se, so perhaps not as many people will be inclined to spend time testing such a tiny slice, but I decided it's better to get a smaller amount of feedback earlier on. this is what will form the basis of Free Demo after launch. This should give a reasonable vertical slice of the full game. My hope is that some of you would be willing to provide me with some ideas where the game's weaknesses are, so I can spend some useful time in the following weeks with fixes and redesign.Ĭurrent 'Steam Playtest' covers about 1-1.5 hour-gameplay ending with an Ascension (a 'prestige' reset). Add -site: to the end of your search.ĭevelopment Idea Meta None Prototype Request Tutorial Update VideoĪndroid Cross-Platform Downloadable Flash HTML iOS Unity Webplayer WebGLĪfter several months of work since my first post I've decided to open a beta test of my clicker-strategy game - Micro Civilization. It's very easy to exclude a specific site. Try an autoclicker and check out additional information: No games using real cryptocurrencies, NFTs, or blockchain Posts about a specific game must include the name of the game in the title, body, or comment Please refer to the expectations and guidelines for using this subreddit Spam will be removed and spammers will be banned, when in doubt, contact the mods about a link. Check the wikiīe nice No personal attacks, death threats, witch hunts, bigotry and the like. (E) requests for autoclickers (except in the Help sticky). (D) Anything about your own content more than 1 time per week at most, excluding new game announcements (A) requests for help finding games (except in the Help sticky) This genre is growing at a break-neck pace, be part of the revolution! Rules This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game.
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